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In our last article, we explored the six Play Styles and ended with a first step: before asking what brings your people to life, discover what brings you there.

That invitation is relevant whether you lead a team or simply want to understand yourself more clearly.

Perhaps you have now taken the Play Styles quiz and have new language for parts of yourself you recognised immediately. You might also be wondering what to do with that information.

The tempting response is to turn the result into a set of instructions. A Mover needs active meetings. A Dreamer needs time alone. A Competitor needs a target. That may sound practical, but it reduces a nuanced framework to another collection of workplace labels.

Your Play Style does not prescribe how you must work or contribute. It offers clues about the conditions that can help you enter a state of play and become more absorbed, curious and energised.

For an individual, those clues can reveal how you naturally engage with your work. For a leader, they expose an equally useful truth: the conditions that energise you may not energise everyone around you.

Using Play Styles at work therefore begins with curiosity. The result gives you somewhere to start. What you notice and test next is where the framework becomes useful.

Your result is a starting point, not a verdict

The six-style framework developed by the National Institute for Play is a reflective tool. It maps patterns through which a person naturally connects, creates and flourishes. A map can suggest routes, but it does not decide where you must go.

Most people are a blend. Your primary result indicates a strong entry point into play, not the only one available. Supporting styles may become more visible in different situations or stages of life.

This is especially important at work, where roles require us to move between modes. You might explore possibilities, organise delivery, pursue a demanding target and create something original within one project. Your Play Style may influence which parts feel naturally energising, but it does not limit what you can do well.

Instead, ask:

  • Where do I recognise this pattern in my life?

  • When does this side of me appear most naturally?

  • What conditions seem to invite it?

  • Which parts of the result do not fit, or do not fit yet?

Reflection is more useful than trying to make every sentence in a result feel true.

Subtypes show how personal a Play Style can be

One of the most significant changes from the original eight Play Personalities to the current six Play Styles is the addition of subtypes.

The six headline styles provide shared language. Subtypes add resolution by recognising that people with the same primary style may express it very differently.

Two Explorers may have little interest in the same activities. One may seek physical adventure and unfamiliar places. Another may explore through research, technology or a complex question. Both follow curiosity into discovery, but the visible behaviour differs.

A Creator may make something tangible, shape a story or improvise a solution. An Organizer may coordinate people, arrange information or create a system. A Competitor may enjoy direct contest, personal mastery, puzzles or improving on a previous result.

Subtypes separate the underlying impulse from its outward form. If we look only at behaviour, we can mistake someone’s role or hobby for their Play Style, or assume people with the same style will respond alike.

Play with the idea. Notice which expressions feel familiar and which you may have overlooked because they do not resemble your usual picture of play. Ask whether a subtype appears differently at work, at home or with different people.

This is not a narrower box. Your primary style offers a pattern. Your subtype helps you examine how that pattern becomes your own.

Look beneath the activity

It is easy to turn your result into a list of activities you should do more often. That skips the most interesting part.

The useful question is not simply, “What was I doing?” It is, “What was present in that experience?”

Think of a recent moment when you were deeply engaged at work. You may have been untangling a process, walking with a colleague, shaping a presentation or bringing a complicated plan into order.

Now look beneath the task:

  • Did you have autonomy over how you approached it?

  • Were you discovering, making, moving, imagining, mastering or connecting?

  • Was there enough challenge to hold your attention without overwhelming you?

  • Were you working alone, alongside someone or in active collaboration?

  • Could you experiment without every early idea being judged?

  • Did time seem to pass differently?

You are looking for conditions, not proving a label. Across a normal week, notice where your energy lifts, curiosity appears and you become absorbed. Also notice where it drops.

Patterns are more reliable than one memorable moment. The activity may prove less important than its framing, the people involved or the freedom you had within it.

Run a small experiment inside real work

Understanding your Play Style does not require a dramatic job redesign. Start with one small, testable change.

If movement helps you think, take one suitable call while walking. If curiosity draws you in, begin a difficult brief with ten minutes of investigation. If creating order is energising, turn an unclear discussion into a visible map. If imagination opens possibilities, sketch the future before working back to the plan.

The point is to test whether a small shift in conditions changes how you enter the work.

This is where micro play becomes useful. A playful check-in, one-song reset, creative reframe or brief movement break can fit into an existing day. Our guide to small moments of micro play at work offers examples, while your result can help you choose an experiment for a reason.

Try one adjustment for a week. Did it change your attention or energy? Did it help one task but interrupt another? Would you repeat, adapt or abandon it?

There is no failed result here. An experiment that feels forced gives you useful information too.

Play Styles do not assign ownership of strengths

Workplace frameworks become limiting when preference is mistaken for capability. Creators are not the only creative people. Organizers are not the only planners. Dreamers do not own imagination, and Competitors are not automatically the most ambitious people in the room.

A Play Style describes a pathway into play. It does not award ownership of a workplace strength.

Consider creativity. Guidance on creative thinking as a process explains how timing, attention and environment shape idea development. Different Play Styles may find energy at different stages while contributing creatively throughout.

An Explorer might widen the field through questions. A Dreamer might imagine a possibility. An Organizer might connect scattered ideas. A Competitor might pressure-test an option. A Mover might find insight away from the table. A Creator might give the idea form. These are possibilities, not assigned seats.

The same caution applies to collaboration. A 2022 Australian workplace study on collaboration found that almost 30 per cent of office workers considered some meetings unnecessary or irrelevant, while 40 per cent spent eight hours or more each week on solo or concentrated work. Good work needs both connection and space to concentrate.

Play Styles can help individuals and leaders become more deliberate about when to bring people together, how to invite contribution and when to let people process before responding.

Talk about what you discover, not what others must do

For an individual, the result can provide better language for a conversation with a manager or colleague.

Compare “I am a Dreamer, so brainstorming meetings do not work for me” with “I generate stronger options when I see the question beforehand. Could we test that next time?”

The first makes the result a fixed demand. The second shares an observation and proposes an experiment.

You might explain:

  • a condition that appears to help you engage

  • an example of when you have seen it work

  • one small change you would like to test

  • how you will judge whether it was useful

You need not disclose your complete result, and a quiz should not become the only acceptable explanation for a preference. Its value is another language for discussing energy, attention and participation.

Lead people who do not play like you

For leaders, self-awareness is only the beginning. The next task is to notice where your own Play Style has quietly shaped the team’s environment.

A competitive leader may use targets, rankings and public challenges to create energy. Some people respond; others feel observed rather than invited. A social Organizer may fill the calendar with collaboration, overlooking colleagues who think best alone. A Dreamer may leave possibilities open while someone else waits for a decision.

None of those approaches is inherently wrong. The risk is assuming your preferred entry point is universal.

Inclusive leadership does not require six versions of every meeting. It means offering more than one route into important work: share a question in advance, allow quiet thinking, invite written and spoken contributions, make movement optional or separate idea generation from evaluation.

Ask rather than diagnose. A result belongs to the person who completed it. It should not predict performance, allocate jobs or explain behaviour without their involvement.

Useful team questions include:

  • What helps you become genuinely absorbed in a piece of work?

  • Which parts of our current rhythm give you energy?

  • When do you prefer to think alone before joining the group?

  • What kind of challenge draws you in, and what kind shuts you down?

  • Where might our team be relying on only one pathway to participation?

The purpose is not to sort people. It is to broaden what the team notices.

Self-awareness cannot compensate for a poor environment

Play Styles should never shift responsibility for engagement or wellbeing entirely onto the individual.

You can understand your entry points into play and still work in a system with little room for autonomy, curiosity or recovery. Playful moments cannot repair an unsafe culture, chronic overload or unresolved conflict.

The 2025 Australian Workplace Wellbeing 360 report illustrates the distinction. Among more than 500 Australian professionals, overall employee wellbeing rose by 1.5 per cent, while perceived organisational support fell by 2.6 per cent and work engagement declined by 0.4 per cent. Individual awareness and organisational conditions are related, but they are not interchangeable.

Play Styles identify conditions worth exploring. Leaders must still listen, remove barriers and address the systems shaping work.

From personal insight to a shared team language

The free quiz is an accessible beginning. In around ten minutes, it gives you a result to question and test against experience.

The larger opportunity appears when a team develops the language together. People can compare how they enter play, explore their subtypes and notice where existing practices favour a narrow range of participation.

Through CCE’s exclusive Australasian partnership with NIFPlay, we are developing a premium Play Styles experience for workplace teams. It will move beyond individual results into facilitated reflection, conversation and application. We will share more as it takes shape.

You can also join our free Play Lab session, What’s Your Play Style? A New Way to Understand Yourself and the People You Lead, on 27 October 2026. NIFPlay CEO Mia Sundstrom will join Dwain and Shane to explore what this lens can offer individuals and leaders. Register for the free Play Lab session.

If you have not taken the assessment yet, discover your Play Style with the free 10-minute quiz.

Treat the result as an invitation to pay closer attention. Notice what draws you in, explore your subtype and test one small change. Then stay curious about what helps other people engage too.